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| Author | Thread Statistics | Show CCP posts - 42 post(s) |
![]() Ranger 1 |
Posted - 2005.11.26 18:27:00 -
[1]
Why does everyone seem to overlook that to get the extra drones, the BS has to give up weapon slots (or NOS slots, whatever). Do you not grasp the fact that the pilot would be giving up damage in favor of versatililty (a Domi hallmark). Even if the Domi pilot could tweak the drone damage output to the point where it actually exceeded the normal damage output of the tradition (if one exists) setup of drones plus guns, it still has all of the vulnerabilities of drones. You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping. I rather doubt the most effective setup for a Domi using the extra drone module is going to be using it for damage drones anyway... there are several setups easily thought of that would open new realms of versatility and effectiveness to the Domi, and fitting extra damage drones is not near the top of the list. One trick ponies tend to not last long in Eve. As for the Typhoon, whats your point? The poor thing needs something, this would help it out quite a bit. Not to mention every ship that has a utility slot and a drone bay could potentially use this module. To be quite frank, if you think every BS is going to only field Hvy Drones... well, I'll try to be tactful. It's a rare occasion that I go into enemy territory in a BS with anything but mediums loaded for anti-ceptor duty, as despite what current forum misinformation, heavy drones do not take out a good ceptor pilot in an acceptable timeframe. More so after the patch. So yes, depending on how everything sifts out, you could well see an Armageddon making good use of this module among others. Stop with the knee jerk reactions already, it gets old. |
Ranger 1 Amarr Shiva Morsus Mihi |
Posted - 2005.11.26 18:27:00 -
[2]
Why does everyone seem to overlook that to get the extra drones, the BS has to give up weapon slots (or NOS slots, whatever). Do you not grasp the fact that the pilot would be giving up damage in favor of versatililty (a Domi hallmark). Even if the Domi pilot could tweak the drone damage output to the point where it actually exceeded the normal damage output of the tradition (if one exists) setup of drones plus guns, it still has all of the vulnerabilities of drones. You folks are going to have to make up your mind... either the drone carriers are hopelessly nerfed now, or can be uber powerful. Quit flip flopping. I rather doubt the most effective setup for a Domi using the extra drone module is going to be using it for damage drones anyway... there are several setups easily thought of that would open new realms of versatility and effectiveness to the Domi, and fitting extra damage drones is not near the top of the list. One trick ponies tend to not last long in Eve. As for the Typhoon, whats your point? The poor thing needs something, this would help it out quite a bit. Not to mention every ship that has a utility slot and a drone bay could potentially use this module. To be quite frank, if you think every BS is going to only field Hvy Drones... well, I'll try to be tactful. It's a rare occasion that I go into enemy territory in a BS with anything but mediums loaded for anti-ceptor duty, as despite what current forum misinformation, heavy drones do not take out a good ceptor pilot in an acceptable timeframe. More so after the patch. So yes, depending on how everything sifts out, you could well see an Armageddon making good use of this module among others. Stop with the knee jerk reactions already, it gets old. |
![]() Ranger 1 |
Posted - 2005.11.26 22:42:00 -
[3]
I have no idea what you think that statement meant, but how on earth did you draw "Ranger 1 thinks there is no balanced middleground" from it? And who in their right mind would choose "hopelessly nerfed"? I'll just assume you misunderstood and are not being purposefully obtuse. What my statement above means is that so far in this thread, and related ones, people have run the spectrum between "OMG my Domi will be useless post patch", to "OMG those darned Domi's will be completely overpowered post patch". All things considered, post patch drone carries are going to be pretty well balanced and very versatile... although some final tweaks may have to be made. Personally I think it's going to be the other ships that have large drone bays we are going to have to watch closely, and tweak accordingly. Drone users have needed these changes, (and been asking for them without really expecting to get them) since Beta. Relax, test, take a broader view... change can be a good thing now and then. And if there are some rough spots, there is time to smooth them out. Freaking out at the first sign of change gets old, and more than one person on this board has lost all credibility by doing so without justification. |
Ranger 1 Amarr Shiva Morsus Mihi |
Posted - 2005.11.26 22:42:00 -
[4]
I have no idea what you think that statement meant, but how on earth did you draw "Ranger 1 thinks there is no balanced middleground" from it? And who in their right mind would choose "hopelessly nerfed"? I'll just assume you misunderstood and are not being purposefully obtuse. What my statement above means is that so far in this thread, and related ones, people have run the spectrum between "OMG my Domi will be useless post patch", to "OMG those darned Domi's will be completely overpowered post patch". All things considered, post patch drone carries are going to be pretty well balanced and very versatile... although some final tweaks may have to be made. Personally I think it's going to be the other ships that have large drone bays we are going to have to watch closely, and tweak accordingly. Drone users have needed these changes, (and been asking for them without really expecting to get them) since Beta. Relax, test, take a broader view... change can be a good thing now and then. And if there are some rough spots, there is time to smooth them out. Freaking out at the first sign of change gets old, and more than one person on this board has lost all credibility by doing so without justification. |
![]() Ranger 1 |
Posted - 2005.11.28 04:23:00 -
[5] No worries Dark PIne. Leneerra, the whole point of these changes is to rebalance the game on a large scale. I see nothing wrong with this and have heard no serious evidence from the test server that there are severe problems that cannot be tweaked into shape. Although in a thread this large it is possible that I missed posts that point this out. I do think that you are off the mark with your comments about being able to swap one type of damage dealer for another. Many ships can do this already in the form of slots that can be used for either missiles or for turrets. It has caused no issues other than to add variety to the game. Do I want a turret that delievers instant damage but is restricted in damage type, or go with missiles that can deliver any damage type but with delayed effect. I personally do not find a problem with the concept, providing the modules are balanced properly for use. I suppose if balance were to become a problem that slots could be allocated as being "drone module" capable in addition to being turret or missile bay capable. This would negate the need to put an arbitrary limit of 5 per ship. An example might be the Arbitrator, which has 4 high slots which would be listed as "4 hi slots, 2 turret/1 missile/3 drone"... allowing its normal (2 lasers, 1 hvy missile, 1 NOS), or (3 xtra drones, 1 NOS), or (2 turrets, 2 drones), or anything in between. |
Ranger 1 Amarr Shiva Morsus Mihi |
Posted - 2005.11.28 04:23:00 -
[6] Edited by: Ranger 1 on 28/11/2005 04:35:06 No worries Dark PIne. Leneerra, the whole point of these changes is to rebalance the game on a large scale. I see nothing wrong with this and have heard no serious evidence from the test server that there are severe problems that cannot be tweaked into shape. Although in a thread this large it is possible that I missed posts that point this out. I do think that you are off the mark with your comments about being able to swap one type of damage dealer for another. Many ships can do this already in the form of slots that can be used for either missiles or for turrets. It has caused no issues other than to add variety to the game. Do I want a turret that delievers instant damage but is restricted in damage type, or go with missiles that can deliver any damage type but with delayed effect. I personally do not find a problem with the concept, providing the modules are balanced properly for use. I suppose if balance were to become a problem that slots could be allocated as being "drone module" capable in addition to being turret or missile bay capable. This would negate the need to put an arbitrary limit of 5 per ship. An example might be the Arbitrator, which has 4 high slots which would be listed as "4 hi slots, 2 turret/1 missile/3 drone"... allowing its normal (2 lasers, 1 hvy missile, 1 NOS), or (3 xtra drones, 1 NOS), or (2 turrets, 2 drones), or anything in between. Edit: Forgot this last bit. Matari ships have always been very skill intensive, however the situation is no worse now than before in that regard. They will be able to fly their ships with the skills they currently have with no serious issues... however, if they chose to they can alter their future skill training to add a great deal more diversity to their setups. This is not a bad thing. Typhoon pilots in particular will have some interesting options, which they desperately need. |
![]() Ranger 1 |
Posted - 2005.12.17 17:03:00 -
[7] Edited by: Ranger 1 on 17/12/2005 17:03:50
I think most everyone has actually. By the way, excellent work on totally not knowing what you are talking about. |
Ranger 1 Amarr Shiva Morsus Mihi |
Posted - 2005.12.17 17:03:00 -
[8] Edited by: Ranger 1 on 17/12/2005 17:03:50
I think most everyone has actually. By the way, excellent work on totally not knowing what you are talking about. |
![]() Ranger 1 |
Posted - 2005.12.17 17:20:00 -
[9] |
Ranger 1 Amarr Shiva Morsus Mihi |
Posted - 2005.12.17 17:20:00 -
[10] |
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